Skills are base skills and the rune equivalents from D3 will be modified via items. Plans to adjust mechanics to shift metagame too and will be producing patches and expansions to also deal with this. Seasons will be a thing and will adapt and change the most powerful legendaries each season so the metagame will shift. But being worked on so could/probably will change.Ĭrafting will be a thing, most end game will be item modification for crafting but won't be too similar to PoE as Diablo is more about slaying mobs. Strongest items being BoP, some that can be traded a single time before soulbound, and others like crafting mats that will be tradable regardless. No AH, various types of items in terms of trade-ability. Leaderboards at the moment are more aimed towards specific activities similar to conquests rather than pure GR pushing. Legendaries will be as strong as OR more powerful than set items. They're building 100's of legendaries at the moment. Legendary items will not be a big everything to 1 skill system to have crazy % modifiers on certain skills. EDIT: Cap appears to be 40 (difficulty) right now, whatever that actually means. One of the affixes as an example is a lightning pillar that will follow you through the dungeon which will do damage if you're too slow. It'll have affixes like m+ system and will increase in difficulty. Key Dungeons(new GR system) - You do adventures in the world to get a keystone that is for that specific dungeon.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |